Ray Konopka

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  • in reply to: Components apearence #1790
    Ray Konopka
    Keymaster

      Okay, digging a little deeper, there is definitely a change in the AquaGraphite VCL Style between XE8 and RX10. I loaded the AquaGraphite.vsf file from XE8 into the Bitmap Style Designer, and then I loaded the AquaGraphite.vsf file from RX10 into the Bitmap Style Designer.

      You can clearly see the difference in the ListBox style. In the XE8 version, the list box background is simply black. However, when you look at the same ListBox style in the RX10 version of the AquaGraphite.vsf style you see that there is a glowing check mark right in the middle of the ListBox background. this is why you are seeing the “artifacts” in the widgets. The same checkmark appears in other style backgrounds as well.

      The root cause of the problem lies in the source image “style.png” embedded in the style file. In the Bitmap Style Designer, you can clearly see that in RX10 or later, the style.png image has a black rectangle that has the check mark within the bounds of the rectangle. And this rectangle servers as the source image for many control types in the style.

      So, to fix this, you can either select a different VCL Style, or you can try to modify the style (i.e. remove the check mark from the source image).

      I would also suggest reporting this issue to Embarcadero, so that the style can be fixed for future releases.

      Ray

      in reply to: Components apearence #1789
      Ray Konopka
      Keymaster

        Hi,

        I can confirm that the problem first started appearing in RAD Studio 10 Seattle. In XE8 and earlier the VCL Styles appeared correctly. I still need to investigate whether there was a change in the components that is causing this, or a changing in the Style definition itself.

        Ray

        Ray Konopka
        Keymaster

          Hi Steven,

          I apologize for the delay. I’ve been looking over old posts and emails to see if anything like this has been reported before. I vaguely recall something similar to what you are reporting, but was unable to locate anything concrete. I’ll keep looking.

          In the meantime, what I suspect is happening is that when your 64-bit COM Dll is trying to send a CodeSite message (using the TCodeSiteLogger) to the Dispatcher, the default transport mechanism is getting blocked because by Windows. The default transport method between loggers and Dispatcher is WM_COPYDATA. Over the years, Microsoft keeps reducing the situations in which this message is allowed. For example, a service app runs in a different window station from the user’s desktop and WM_COPYDATA messages are not allowed to transport across window stations. I believe the same thing is happening between the 64-bit COM Dll and the 32-bit Dispatcher. There is no problem between 64-bit app and 32-bit Dispatcher.

          I believe the solution to the 64-bit COM DLL situation is the same as logging from a service. That is, the transport method the loggers use needs to be changed to TCP. This is accomplished by calling the ConnectUsingTcp method before sending your first CodeSite message. We recommend calling ConnectUsingTcp on the CodeSiteManager, so that all CodeSite loggers will use the same connection method.

          Ray

          in reply to: Components apearence #1787
          Ray Konopka
          Keymaster

            Hi,

            Thanks for posting the screenshot. I was able to duplicate the effect you are seeing in a brand new project. My gut reaction is that something changed in the Aqua Graphite VCL Style, but I will need to investigate this more thoroughly to figure out just what is happening. Clearly something has changed in a recent release of VCL Styles because this most definitely did not happen before.

            Ray

            in reply to: Components apearence #1782
            Ray Konopka
            Keymaster

              Hi,

              I tried to duplicate the issue that you reported, but I was unable to do so. What version of Delphi are you using? Also, where exactly does the Nike symbol appear? It sounds like a missing font issue. Although, I would expect that the issue would be present even without selecting a VCL Style.

              Ray

              in reply to: TRzDBGrid AltRowShading Colours #1767
              Ray Konopka
              Keymaster

                Hi Barry,

                Unfortunately, this is another case where Embarcadero needs to allocate some resources to keep the KSVC updated. The display problem you are seeing is a result of the DrawingStyle property that was added to the TCommonGrid and thus TDBGrid, which is the ancestor of the TRzDBGrid. The default value of DrawingStyle is gdsThemed. If you change the property to gdsGradient or gdsClassic you will see that the highlighted rows are displayed correctly. If you use gdsGradient, the gradient colors of the fixed cells is controlled by the GradientStartColor and GradientEndColor properties. Set them to the same color and there is essentially no gradient. The selected row is shown as a gradient based on the system highlighted color (i.e. clHighlight).

                If changing the DrawingStyle will not work, then you have two options. The first is to draw the cells yourself. Set the DefaultDrawing property to False and then write an event handler for the OnDrawColumnCell event. For example,

                uses
                  Vcl.Themes,
                  RzCommon;
                
                procedure TForm16.RzDBGrid1DrawColumnCell(Sender: TObject; const Rect: TRect; DataCol: Integer; Column: TColumn;
                  State: TGridDrawState);
                var
                  Grid: TRzDBGrid;
                  BrushColor, FontColor: TColor;
                begin
                  Grid := Sender as TRzDBGrid;
                
                  // Set the default colors
                  BrushColor := clWindow;
                  FontColor := clWindowText;
                  if gdSelected in State then
                  begin
                    BrushColor := $00FFD199;
                  end;
                
                  if Grid.AltRowShading then
                  begin
                    if Column.Field.DataSet.RecNo mod 2 = 1 then
                    begin
                      if not ( gdSelected in State ) then
                      begin
                        BrushColor := Grid.AltRowShadingColor;
                        FontColor := clWindowText;
                      end;
                    end;
                  end;
                
                  Grid.Canvas.Brush.Color := BrushColor;
                  Grid.Canvas.Font.Color := FontColor;
                  Grid.DefaultDrawColumnCell( Rect, DataCol, Column, State );
                end;

                The event handler takes care of setting the background (i.e. brush) and font colors and then uses the built-in DefaultDrawColumnCell method to actually do the drawing. The solution works, but it is a bit simplistic. For instance, the highlight color is hard coded. There are functions in the Style Services to get the various colors of a grid, but unfortunately, the TCommonGrid does NOT use them. Ugh. Instead, the base grid “draws” the grid cells from the active style. Unfortunately, do the same inside this event handler is not really an option.

                The second option is to modify the TRzDBGrid source code. Specifically, the TRzDBGrid.DrawColumnCell method. The fragment below contains the top portion of the method with comments indicating the lines to change.

                procedure TRzDBGrid.DrawColumnCell( const Rect: TRect; DataCol: Integer;
                                                    Column: TColumn; State: TGridDrawState );
                var
                  Success: Boolean;
                  {$IFDEF VCL140_OR_HIGHER}
                  S: string;
                  {$ENDIF}
                begin
                  // Set cell background color the right way before calling user event
                  if FAltRowShading then
                  begin
                    if ( FAltRowShadingFixed and ( ( DataLink.ActiveRecord mod 2 ) = 0 ) ) or                // Scrolling background
                       ( ( not FAltRowShadingFixed ) and ( ( Column.Field.DataSet.RecNo mod 2 ) = 1 ) ) then // Fixed background
                    begin
                      if HighlightCell( DataCol, DataLink.ActiveRecord, Column.Field.DisplayText, State ) then
                      begin
                        if DrawingStyle = gdsThemed then       // Add
                          Canvas.Brush.Color := clWindow       // Add
                        else                                   // Add
                          Canvas.Brush.Color := clHighlight;   // Indent
                      end
                      else
                      . . . 
                

                After making the change and saving the file, you can either add the RC6\Source directory to your project’s search path, or you can shutdown Delphi and using the !Build_RC6.cmd file in the Source directory to rebuild the components and packages. Either way, when you run the app, the highlighted bar will display correctly when DrawingStyle is set to gdsThemed.

                One note about the above code modification. It is certainly odd that setting the Canvas.Brush.Color to clWindow results in the correct highlight color being used. I discovered this rather by accident. Initially I tried using the Style Services functions I mentioned earlier to get the cell color for the grid, but all of the grid colors kept coming up clWindow (clWhite on my machine). However, with the color set to clWindow, the correct highlight color was displayed. But, if you use a different color, the highlight color changes. I believe this is due to the default style used for the grid uses a semi transparent color for the highlight color. When the base color is set to clWindow (i.e. clWhite) the highlight color matches exactly with the non-alt-shaded rows. A different base color results in a different highlight color.

                Hope this helps,
                Ray

                in reply to: TrzButton is vertical text possible? #1734
                Ray Konopka
                Keymaster

                  Here is a screen shot of the button.

                  in reply to: TrzButton is vertical text possible? #1733
                  Ray Konopka
                  Keymaster

                    Hi,
                    Unfortunately, the TRzButton does not support the same display capabilities as the TRzLabel. The TRzButton class does have a Draw3DText method that is virtual that does all the drawing of the text of the button. And the TRzLabel also has a Draw3DText method. So, in theory you should be able to override the Draw3DText method of TRzButton with the one from TRzLabel. Well, I decided to try that for fun. Turns out you can indeed do that, but there are several properties that are in TRzLabel that do not exist in TRzButton. So, I ended up making several assumptions to eliminate a lot of code. For example, I eliminated the 3D text features. I also removed the CenterPoint property from TRzLabel as well as the Rotation property, which controls whether the text is rotated flat or on a curve. The TRzLabelButton below just supports the flat rotation.
                    The code below is for a form unit. Just create a new empty VCL project and then create a FormCreate event handler. Then simply copy the code from below into your form unit. You should then be able to run the program and see a button with rotated text.
                    Ray

                    
                    unit Unit5;
                    
                    interface
                    
                    uses
                      Winapi.Windows,
                      Winapi.Messages,
                      System.SysUtils,
                      System.Variants,
                      System.Classes,
                      Vcl.Graphics,
                      Vcl.Controls,
                      Vcl.Forms,
                      Vcl.Dialogs,
                      Vcl.StdCtrls,
                      RzButton,
                      RzLabel;
                    
                    type
                      TRzLabelButton = class( TRzButton )
                      private
                        FAngle: Integer;
                        procedure SetAngle( Value: Integer );
                      protected
                        procedure Draw3DText( Canvas: TCanvas; R: TRect; Flags: DWord ); override;
                      published
                        property Angle: Integer
                          read FAngle
                          write SetAngle;
                      end;
                    
                      TForm5 = class(TForm)
                        procedure FormCreate(Sender: TObject);
                      private
                        B: TRzLabelButton;
                      public
                      end;
                    
                    var
                      Form5: TForm5;
                    
                    implementation
                    
                    {$R *.dfm}
                    
                    uses
                      Vcl.Themes,
                      RzCommon;
                    
                    procedure TRzLabelButton.SetAngle( Value: Integer );
                    begin
                      if FAngle <> Value then
                      begin
                        if Value < 0 then
                          FAngle := 360 - Abs( Value )
                        else
                          FAngle := Value mod 360;
                    
                        if not ( csLoading in ComponentState ) and
                           ( Value <> 0 ) and
                           not IsTrueTypeFont( Font ) then
                        begin
                          Font.Name := 'Verdana';  { Switch to Verdana if current font is not TrueType }
                        end;
                    
                    //    if ( Angle <> 0 ) and ( FRotation = roNone ) then
                    //      FRotation := roFlat;
                    //    AdjustBounds;
                        Repaint;
                      end;
                    end;
                    
                    procedure TRzLabelButton.Draw3DText( Canvas: TCanvas; R: TRect; Flags: DWord );
                    const
                      FShadowDepth = 2;
                      WordWrap = False;
                      ShowAccelChar = False;
                    var
                      TempRct: TRect;
                      ULColor, LRColor: TColor;
                      Center: TPoint;
                      Radius, Rad: Extended;
                      H, W: Integer;
                      HalfShadow, ShadowOffset: Integer;
                      TempAlignment: TAlignment;
                    
                      function TextAligned( A: DWord ): Boolean;
                      begin
                        Result := ( Flags and A ) = A;
                      end;
                    
                    begin
                      Canvas.Brush.Style := bsClear;
                    
                      HalfShadow := FShadowDepth div 2;
                    
                    //  FixClientRect( R, True );
                    //  InflateRect( R, -FTextMargin, -FTextMargin );
                    
                      TempAlignment := Alignment;
                      if UseRightToLeftAlignment then
                        ChangeBiDiModeAlignment( TempAlignment );
                    
                      Flags := dt_ExpandTabs or DrawTextAlignments[ TempAlignment ];
                    
                      if TempAlignment = taRightJustify then
                        Flags := Flags or dt_Right;
                    
                      if UseRightToLeftAlignment then
                        Flags := Flags or dt_RtlReading;
                    
                      if WordWrap then
                        Flags := Flags or dt_WordBreak;
                    
                      if not ShowAccelChar then
                        Flags := Flags or dt_NoPrefix;
                    
                      Canvas.Font := Self.Font;
                    
                      Center := Point( Width div 2, Height div 2 );
                    
                      Rad := ( FAngle * Pi / 180 ) + ( Pi / 2 );
                      Radius := Canvas.TextHeight( 'Pp' ) / 4;
                    
                      W := Canvas.TextWidth( Caption );
                      H := Canvas.TextHeight( 'Pp' );
                      ShadowOffset := 0;
                    
                      W := W + ShadowOffset;
                      H := H + ShadowOffset;
                    
                      case FAngle of
                        0, 360:
                        begin
                          if TextAligned( dt_Center ) then
                            SetTextAlign( Canvas.Handle, ta_Center )
                          else if TextAligned( dt_Right ) then
                            Center.X := R.Right - W - ShadowOffset
                          else
                            Center.X := R.Left + ShadowOffset;
                          Center.Y := Center.Y - H div 2;
                        end;
                    
                        90:
                        begin
                          Center.X := Center.X - Round( Radius * Cos( Rad ) );
                          if TextAligned( dt_Center ) then
                            Center.Y := R.Bottom - ( R.Bottom - W ) div 2
                          else if TextAligned( dt_Right ) then
                            Center.Y := R.Top + W + ShadowOffset
                          else
                            Center.Y := R.Bottom - ShadowOffset;
                          SetTextAlign( Canvas.Handle, ta_Left or ta_Baseline );
                        end;
                    
                        180:
                        begin
                          if TextAligned( dt_Center ) then
                            Center.X := R.Right - ( R.Right - W ) div 2
                          else if TextAligned( dt_Right ) then
                            Center.X := R.Left + W
                          else
                            Center.X := R.Right - ShadowOffset;
                          Center.Y := Center.Y - ( H div 4 );
                          SetTextAlign( Canvas.Handle, ta_Left or ta_Baseline );
                        end;
                    
                        270:
                        begin
                          Center.X := Center.X - Round( Radius * Cos( Rad ) );
                          if TextAligned( dt_Center ) then
                            Center.Y := ( R.Bottom - W ) div 2
                          else if TextAligned( dt_Right ) then
                            Center.Y := R.Bottom - W - ShadowOffset
                          else
                            Center.Y := R.Left + ShadowOffset;
                          SetTextAlign( Canvas.Handle, ta_Left or ta_Baseline );
                        end;
                    
                        else
                        begin
                          Center.X := Center.X - Round( Radius * Cos( Rad ) );
                          Center.Y := Center.Y + Round( Radius * Sin( Rad ) );
                          SetTextAlign( Canvas.Handle, ta_Center or ta_Baseline );
                        end;
                      end; { case }
                    
                      Canvas.Font.Handle := RotateFont( Self.Font, FAngle );
                    
                      TempRct := R;
                      if Enabled then
                      begin
                        if ActiveStyleServicesEnabled and not UsingSystemStyle then
                          Canvas.Font.Color := ActiveStyleFontColor( sfTextLabelNormal )
                        else
                          Canvas.Font.Color := Font.Color;
                    
                        Canvas.TextRect( TempRct, Center.X, Center.Y, Caption )
                    
                      end
                      else { if not Enabled }
                      begin
                        if UsingSystemStyle then
                          Canvas.Font.Color := clGrayText
                        else
                          Canvas.Font.Color := ActiveStyleFontColor( sfWindowTextDisabled );
                    
                        Canvas.TextRect( TempRct, Center.X, Center.Y, Caption );
                      end;
                    end;
                    
                    procedure TForm5.FormCreate(Sender: TObject);
                    begin
                      B := TRzLabelButton.Create( Self );
                      B.Parent := Self;
                      B.SetBounds( 50, 50, 50, 200 );
                      B.Angle := 90;
                      B.Caption := 'Rotated Text';
                    end;
                    
                    end.
                    in reply to: CodeSite.SendSystemInfo Missing Fields #1723
                    Ray Konopka
                    Keymaster

                      Hi Steve,

                      Thanks for taking the time to report this issue. This issue was fixed in version 5.3.3.

                      Ray

                      • This reply was modified 6 years, 4 months ago by Ray Konopka.
                      • This reply was modified 6 years, 4 months ago by Ray Konopka.
                      in reply to: CodeSite Dispatcher: Out of memory #1722
                      Ray Konopka
                      Keymaster

                        Hi Hans,
                        I am responding to your email regarding the same issues.

                        Ray

                        in reply to: TRzAnimate ActivityIndicator doesn’t show #1714
                        Ray Konopka
                        Keymaster

                          No problem. However, I’ll still post my response 🙂

                          The TRzAnimator component is a user interface control. As such, if your perform some other process in the main UI thread that is computationally intensive, then it is possible for UI controls to not display correctly. There are a couple ways around that–typically creating a background thread to do the work leaving the UI thread free to update.

                          Now, if the animation is not appearing at all, then that could be some other issue.

                          Ray

                          Ray Konopka
                          Keymaster

                            Hi Ian,

                            Glad to hear you resolved the issue. Thanks for sharing the info regarding the AntiVirus software.

                            Ray

                            in reply to: CodeSite Dispatcher: Out of memory #1707
                            Ray Konopka
                            Keymaster

                              Hi,

                              Is there anyway that you can get access to the machine? Or at least have a user access the Dispatcher Log on that machine?

                              If the disk was getting so full that the Dispatcher was unable to update the log file, then the Dispatcher should record the error in the Dispatcher Log and then continue to process the next message. The next message would then have a problem as well, log the problem, and continue. Clearly the Out of Memory error suggests that something is not getting cleaned up correctly in this situation.

                              In addition to check the Dispatcher Log, I would suggest terminating the CSDispatcher.exe and then check the hard disk. Is the disk really full? Or, was the CSDispatcher just eating memory.

                              Finally, do you know what version of the CodeSite Dispatcher is running on that machine?

                              Ray

                              Ray Konopka
                              Keymaster

                                Hi Ian,

                                I suspect that the root cause of the problem may lie in how you have 10.3 configured. I have 10.3.3 installed and am using the KSVC (installed via GetIt) without any of the problems that you are reported. Also, the fact that you have also been having issues with other libraries makes me believe there might be something wrong in the IDE config.

                                When you posted “If I drop them on the form…”, as this form part of an existing project? Or a brand new VCL project?

                                The F2063 compiler error usually means that you have a directory on your Library Search path that already has *.dcu files for the referenced units, but they were built with an old version of Delphi. So, I would check all the directories on your Library Search Path and see if there are some Rz*.dcu files located on any of them. I would also check the directories of the project you are trying to compile. If you find any Rz*.dcu, I suspect that these were added by the compiler. Normally, this should not happen, but it would happen if you added the Raize Components Source directory to your project at some point so the component units would get rebuilt by the compiler.

                                Hope this helps,
                                Ray

                                in reply to: TrzButtonEdit ignores StyleElements #1701
                                Ray Konopka
                                Keymaster

                                  Unfortunately, supporting StyleElements throughout the library is something that I have wanted Embarcadero to tackle since acquiring the components. Unfortunately, the appearance of the TRzControlButton (i.e. the class that controls the embedded buttons) is handled in the TRzControlButton.DrawBtnFace method and that method does not look at StyleElements nor is there a UseThemes type property available either.

                                  Ray

                                Viewing 15 posts - 256 through 270 (of 348 total)